2026 | Kiwijam

3 Girls, 1 Charger

Game UI/UX Design / Game Design / Writing

2026 | Kiwijam

3 Girls, 1 Charger

Game UI/UX Design / Game Design / Writing

Game UI design for a funny, fast paced and challenging visual novel about cheating.

Tools used: Figma, Unity


3, Girls 1 Charger was created in 48 hours for the 2026 Auckland Kiwijam by a team of just 1 developer and 1 designer/writer. The Jam theme was "Entangled".


The goal of the game is to set up a date with 3 women on 3 phones. The twist is that all 3 women know each other and each phone is on 1% battery while you only have 1 charger. The player must quickly swap between phones, choosing correct responses that test the players ability to remember key information about each woman.


I created a diegetic UI that was easy to understand and learn for first-time players, using an art-style heavily influenced by early 2000s UI of the Apple iPhone.

2026 | Kiwijam

3 Girls, 1 Charger

Game UI/UX Design / Game Design / Writing

Game UI design for a funny, fast paced and challenging visual novel about cheating.

Tools used: Figma, Unity


3, Girls 1 Charger was created in 48 hours for the 2026 Auckland Kiwijam by a team of just 1 developer and 1 designer/writer. The Jam theme was "Entangled".


The goal of the game is to set up a date with 3 women on 3 phones. The twist is that all 3 women know each other and each phone is on 1% battery while you only have 1 charger. The player must quickly swap between phones, choosing correct responses that test the players ability to remember key information about each woman.


I created a diegetic UI that was easy to understand and learn for first-time players, using an art-style heavily influenced by early 2000s UI of the Apple iPhone.

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