2025 | Kiwijam

InsTEAgram

Game UI/UX Design / Game Design

2025 | Kiwijam

InsTEAgram

Game UI/UX Design / Game Design

Game UI design for a detective game where players must investigate InsTEAgram to figure out the social connections in a friend group.


InsTEAgram won the "Best Connection to Theme" award for Kiwijam 2025.

Tools used: Figma, Unity


InsTEAgram was created in 48 hours for the 2025 Auckland Kiwijam by a team of 4 developers, 1 writer and 1 UI/UX designer. The Jam theme was "Connection".


The goal of the game is to figure out the social dynamics and connections between a previous high-school friend group prior to a reunion. The player uses a detective board to map out who is dating, who's hooked up, who hates/likes, who is exes and who's cheating using hints found in social media posts and private messages.


I created an easy to understand UI as well as a detailed UI and design System for the fictional "InsTEAgram" social media screens players can navigate through.

2025 | Kiwijam

InsTEAgram

Game UI/UX Design / Game Design

Game UI design for a detective game where players must investigate InsTEAgram to figure out the social connections in a friend group.


InsTEAgram won the "Best Connection to Theme" award for Kiwijam 2025.

Tools used: Figma, Unity


InsTEAgram was created in 48 hours for the 2025 Auckland Kiwijam by a team of 4 developers, 1 writer and 1 UI/UX designer. The Jam theme was "Connection".


The goal of the game is to figure out the social dynamics and connections between a previous high-school friend group prior to a reunion. The player uses a detective board to map out who is dating, who's hooked up, who hates/likes, who is exes and who's cheating using hints found in social media posts and private messages.


I created an easy to understand UI as well as a detailed UI and design System for the fictional "InsTEAgram" social media screens players can navigate through.

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